CEX ground vehicle configuration files reference
Ground vehicles are placed in the SimObjects\Ground vehicles folder. However, they must be structured like an aircraft meaning that the following are required:
- Panel.cfg - can be an alias to a default aircraft
- Sound.cfg - can be an alias to a default groundvehicle, or use your own custom sounds
- .air file
The sample files contain source model assets, modeldef.xml code and a deployment folder that can be used as templates to create your own vehicles. The aircraft.cfg, .air file may be used as-is and redistributed with your product.
Comments can be written using a // before the text. If a line does not have // in front then it will not be seen as a comment and may crash the application. Examples:
//I am a single-line comment
//I am a comment that continues
//to the next line
//I look like a multiline comment
but I am not and I will crash the program
The [TITLE_X] numbering starts at 0 and contains the title string as found in the ground vehicle's aircraft.cfg
|Title section example|
|[Title_0]||Header. Numbering starts at 0|
|title=MD3_pushback_tug_cv41||Title of the simobject to be spawned as a tow vehicle. Here, the MD3 deck truck used on CV-41 is referenced.|
This section contains the handling characteristics of the vehicle. This contains the wheelbase and top speed data.
|General section example|
|maxSpeed=8.0||Maximum vehicle speed is set to 8 knots.|
|axles=1.231,-0.631||The first number is the offset of the steerable axis from the center of the vehicle, in meters.
The second number is the offset of the non-steerable axis from the center of the vehicle, in meters.
The [TRACTOR] section is unique and contains the towbar information for this vehicle class. The number of towbars available, the towbar sockets and length is defined here.