User controlled animations guidelines
Custom animations are the ones controlled through a Carriers_Extended!_SDK#User_Interface. These can be visibility conditions to show and hide parked aircraft, or animations such as controlling a destroyer's cannon or a cruiseliner opening its vehicle ramps.
The custom animations are created within the source model of the simobject and declared in a
- 3ds max or gmax
- Built-in to the model
- Declare animations in CEX configuration file